This October long weekend just passed I went to Brisbane with a team from UOW for BriGDA's 48hr Game Making Challenge. I had a blast, and I feel really happy about our game concept, execution, and the music that I wrote for it.
The game was called Chroma Key and was a 3 player, co-op, puzzle platformer where each player had a halo of light around them (Red, Green, and Blue). If players stood next to each other, their light would combine to make Cyan, Magenta, Yellow, and White.
There were also platforms in the same colours and when a player’s light (or combined light) rendered a platform invisible on the background, the platform would “not exist” and the player would fall to their death or get through a blockade.
I decided that I would make the music quite responsive to the environment and the players’ actions. I had an ambience track for each world, notes that would sound depending on what colour platform the players were close to. I also had little looped tunes attached to each of the players’ movements. The players’ themes were all in different time signatures (but same tempo) so that they always combined in new, interesting ways.
If this all sounds confusing, here is a video of some game play that includes the music.
I will be making a fixed version of the music for download in the next week or 2. At the moment I am thinking I’ll have it as 3 tracks (for the 3 worlds) that can also be played as one long track. To capture the feel of the game best, I think I will record a walkthrough of the game and get the audio from that.